With more games being streamed and played – often with carrier billing taking payments – it pays for the telemedia sector to know just what the European games market looks like. And luckily, we have that data.
Video Games Europe and EGDF have presented this year’s Key Facts – a comprehensive picture of Europe’s video games sector, compiled with data provided by Ipsos Mori and GSD as well as by Video Games Europe and EGDF members.
It has found that, in the year that PEGI turned 20, 76% of video game players in Europe are adults and the average age is 31.3 and 53% of Europeans play video games.
Revenue has increased by 5% to €24.5bn, while both console and PC revenues are also up compared to 2021. Online revenue, too, continues to grow as a percentage of overall revenue.
Within the industry itself, the overall workforce is up 12 % YoY from 98,000 to 110,000 and the number of women in the workforce increased 7.4% since last yer;s report.
Video Games Europe Chair Olaf Coenen comments: “The video games industry continues to be one of Europe’s largest and fastest-growing creative sectors. Not only do we make an essential contribution to Europe’s digital economy, both in terms of revenue and providing new skilled job opportunities, but our fun and engaging storytelling brings people together, inspires innovative ways of learning, and increasingly serves as virtual spaces for new experiences.
“As we celebrate the 20th anniversary of PEGI, the industry’s age-rating system that has been a trailblazer for minor protection guidance in Europe and beyond, we’re proud to continue to share our unique combination of creativity and ground-breaking technology with our players and our community.”
EGDF President Hendrik Lesser adds: “There are many things to celebrate this year: the continued creative brilliance of all our studios and, indeed, how there have never been more employees in our sector in Europe than there are today.
“It is exciting to see our workforce continue to grow and especially encouraging to see a 7.4% increase in women working in the sector. In this 2023 European Year of Skills, however, Europe must continue to address its serious digital skills gap which is preventing our industry from fully achieving its potential and making it harder and harder for our sector to recruit and retain home-grown talent. This will be a significant issue for our sector in the near future and a missed opportunity for Europe as a whole if the problem is not addressed.”