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    Gamification - search results

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    Half the world’s population will be gamers by 2024 – so how will telemedia monetise it?

    Half of the expected population of the world in 2024 will be gamers. But to take advantage of this huge market potential, telcos, internet...

    Where there is tech, there’s a way: demand grows for UK’s hybrid tech sectors

    Job roles within tech increased by 40% in the first third of the year thanks to a surge in-demand within the ‘hybrid-tech sector’ –...

    How to expand a brick and mortar retail business

    Although ecommerce continues to carve huge chunks out of the high street, the brick and mortar retail outlet is still a thriving business space....

    UK consumers are open to brands augmenting or gamifying their experiences

    Two-fifths of Brits have used augmented (39%) or virtual (38%) reality to test or view a product they’re considering. This despite access and ownership...

    Users can now start staking BOLT blockchained tokens on upcoming Premier League matches  

    BOLT, a blockchain-based media service, has announced the launch of ‘Stake’ – a new gamification feature in its BOLT+ app that will allow users to win $BOLT tokens...

    Love is in the air: dating – the ultimate in VAS?

    Dating is becoming one of the biggest VAS sectors, but while growth is global, services are very local, very competitive and highly evolved. Paul...

    Global gaming software spend hits $132bn – with mobile leading the way

    Consumer spend on gaming software continues to grow, achieving $132 billion, including mobile, PC and console games worldwide in 2018, according to a gaming...

    Love is still in the air as consumers become besotted with dating apps

    What does falling in love mean in 2019? For many, it means heading to an app and hoping you find true love with a...

    What mobile payments providers can learn from Pokemon Go – and Scandinavian mobile wallets

    The latest craze of Pokemon Go demonstrates how something nonexistent one day can take the world by storm the next, bringing gamification to the...

    Clarks uses “Dark Social” marketing in WhatsApp Desert Boot campaign

    Clarks Originals has become one of the first major retail brands to use ‘dark social’ marketing with a foray into WhatsApp, which aims to...

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